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More detailed Loyalist System?
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General Bravo
Magnum
DIABLO258
Cherry of the Dead
8 posters
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More detailed Loyalist System?
Union Political Party
Union Loyalism is divided into 5 levels that determine the time dedicated to your membership in the Universal Union and it's party. Each -20 points will bring you to a level in total there being -100 loyalist points to obtain. Each level will give you access into new things the farther you go. If there is anything
you guys do not like on here quote it.
Level 1 Loyalist
+Minor Loyalist respect status
+Access to simple fabric accessories like hats (Physical Desc-Wise)
+Access to Union Employment
+Access to Union Military enlistment
+A Level 1 Loyalist Armband
Level 2 Loyalist
+Minor Loyalist respect status
+Given the ability to obtain small house electronics that pass the Union size policy such as a small television
+Access to Union prescribed glasses wear
+A Level 2 Loyalist Armband
Level 3 Loyalist
+Mid-Loyalist respect status
+Access to own and consume fruit products and normal forms of food products
+Access to enlist in the main branch of the Labor Workers Union
+Level 3 Loyalist Armband
+Access to small electronics that cannot in any way be used for communication or can harm the Union and it's equipment in any way. An electronic device which is without radiowaves or disruptive features.
Level 4 Loyalist
+Major Loyalist status
+Access and permission to Loyalist Housing and ownership
+Access to a simple communication device such as a radio for close range discussions among Loyalist of an equal or higher status
+Level 4 Loyalist Armband
+Access to alcohol and it's consumption at a minor level. This right can only be accessed if given in a permit under Union Trust acts by a Civil Protection Team member where you will need to renew it and undergo weight evaluations to be judged on how much you can drink legally.
+Access to a suit or other fine Union branded clothing
Level 5 Loyalist
+Major Loyalist status
+Access to enlist in Union Political jobs of the district pertaining to things with the administrator
+Access to the nexus under escort of a Civil Protection Officer
+Access to larger home electronics
+Level 5 Loyalist Armband
+Access to a 9x19mm firearm for protection due to quality of status. Citizens must undergo major permit qualifications and tests before gaining access to a firearm permit. The weapon must be concealed at all times and abuse of the weapon in any way that in no way had anything to do with personal defense will result in direct amputation and status removal. Those with permits will be issued badges.
+Ownership of a personal defense weapon as long as a permit is issued under Union Trust acts by a Civil Protection Team member. Can carry a knife.
Last edited by Cherry of the Dead on Mon Apr 01, 2013 9:36 pm; edited 3 times in total (Reason for editing : Removed and Switched things around for Diablo)
Cherry of the Dead- Posts : 16
Join date : 2013-03-29
Age : 28
Location : Inside my room.
Re: More detailed Loyalist System?
There is no BOTA, and no relocation coupons, OR extra clothing other than the suit and armbands.
Nor are there secret police, the pistol is just self defense. There are no smoking accessories (although some people do it anyway) or coffee seeds. They cannot carry a knife at all, nor can they retrieve a weapon until Level 5. (If you want, ide be okay with getting a suit at level 4)
Don't give a shit about drinking laws, did that back in the 1900's and the Mafia came in.
And make political jobs favors for the City Administrator. We can't really "do" political stuff. So change that to favors or assisting the Administrator in some way.
That about does it. If you could just change those things around (its not much honestly) then you will be on your way. If this post receives good feedback, ill make it a poll. So on, and so fourth.
Nor are there secret police, the pistol is just self defense. There are no smoking accessories (although some people do it anyway) or coffee seeds. They cannot carry a knife at all, nor can they retrieve a weapon until Level 5. (If you want, ide be okay with getting a suit at level 4)
Don't give a shit about drinking laws, did that back in the 1900's and the Mafia came in.
And make political jobs favors for the City Administrator. We can't really "do" political stuff. So change that to favors or assisting the Administrator in some way.
That about does it. If you could just change those things around (its not much honestly) then you will be on your way. If this post receives good feedback, ill make it a poll. So on, and so fourth.
Re: More detailed Loyalist System?
I removed some of the things that you didnt like and toned down the loyalist suit. I did however keep access to hats and what not for physdescs lol. How's that?
Cherry of the Dead- Posts : 16
Join date : 2013-03-29
Age : 28
Location : Inside my room.
Re: More detailed Loyalist System?
dis is good
Magnum- Posts : 301
Join date : 2012-08-22
Age : 27
Location : Inside own phyche
Re: More detailed Loyalist System?
Actually that addon that allows you to make hats for Gmod playermodels...
We could limit it to a single faction and allow... idk, hat points. Every characters starts off with 3, which means they can only use 3 props. The more deeds you do, the more props you can use. The more bad deeds, the less props.
Only fancy people wear hats.
But then we would be TF2.
We could limit it to a single faction and allow... idk, hat points. Every characters starts off with 3, which means they can only use 3 props. The more deeds you do, the more props you can use. The more bad deeds, the less props.
Only fancy people wear hats.
But then we would be TF2.
Team Fortress Two
LOL. Physdescs are enough but that's c00l.
Cherry of the Dead- Posts : 16
Join date : 2013-03-29
Age : 28
Location : Inside my room.
Re: More detailed Loyalist System?
We could technically do "political stuff" but it'd probably be limited to mostly propaganda, ranging from writings to public speech sessions to possible even radio shows and tv broadcasts.
General Bravo- Super Admin
- Posts : 806
Join date : 2012-08-22
Age : 33
Location : Orbiting Earth on his Super Star Destroyer
Re: More detailed Loyalist System?
Get obama and romney up in da hl2.
Have little sub-parties under the union party if the sec/CA allow.
Citizens can govern themselves to an extent. Choose what parties and routines to follow.
Idk.
Have little sub-parties under the union party if the sec/CA allow.
Citizens can govern themselves to an extent. Choose what parties and routines to follow.
Idk.
Noobstrike- Super Admin
- Posts : 624
Join date : 2012-08-20
Age : 26
Location : In a size 8976394379209 shoebox.
Re: More detailed Loyalist System?
Noobstrike wrote:Get obama and romney up in da hl2.
Have little sub-parties under the union party if the sec/CA allow.
Citizens can govern themselves to an extent. Choose what parties and routines to follow.
Idk.
DarkPossum for president!
Unknown- Admin
- Posts : 484
Join date : 2013-02-07
Age : 24
Location : BC, Canada
Re: More detailed Loyalist System?
(Probably the fifth time you've said those exact words in one post.)Magnum wrote:dis is good
Moose_hater- Posts : 265
Join date : 2012-09-04
Location : Tennessee
Re: More detailed Loyalist System?
Moose_hater wrote:(Probably the fifth time you've said those exact words in one post.)Magnum wrote:dis is good
Dis is good
Magnum- Posts : 301
Join date : 2012-08-22
Age : 27
Location : Inside own phyche
Re: More detailed Loyalist System?
*fixed*DIABLO258 wrote:Actually that addon that allows you to make hats for Gmod playermodels...
We could limit it to a single faction and allow... idk, hat points. Every characters starts off with 3, which means they can only use 3 props. The more deeds you do, the more props you can use. The more bad deeds, the less props.
Only fancy people wear hats.
But then we would be Hat life roleplay.
Jaquecz- Posts : 494
Join date : 2013-01-09
Age : 27
Location : CANADA
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