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Item ideas

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Moose_hater
aergaergaerhag
Snake4199
Alpha Dog the Noobstriked
Chris10023
Jaquecz
Magnum
Trippy
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Mahunik
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Archimedes
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Item ideas Empty Item ideas

Post  Archimedes Fri Jan 04, 2013 10:07 pm

This thread is dedicated to recommendations for posting item ideas for me to code.

Please use the following format when proposing ideas
**Note not everything has to be filled in, and all properties are subject to edits and revisions by staff**
----------------------------------------------------------

(IC Info)

Item Name:

Item purpose:

Factions who would use the Item:

-----------

(OOC info)

Item Actions:

Item Stats:

Item Model:
Archimedes
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Item ideas Empty Re: Item ideas

Post  Archimedes Fri Jan 04, 2013 10:14 pm

EXAMPLE IDEA
------------------------------------------------
(IC Info)

Item Name:
Weed

Item purpose:
Law Breaking, relaxing, anti-depresent

Factions who would use the Item:
Citizens, Resistance

-----------

(OOC info)

Item Actions: (things avalible to do when clicked on in inventory
Smoke (or Use)
Give
Drop

Item Stats:
On use heal 20 hp
On use blur the screen

Item Model:
models/props_2fort/lunchbag.mdl
(or a steam workshop link)
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Item ideas Empty Crowbar

Post  Dimond_miner56 Sat Jan 05, 2013 2:09 am

Scheduled to be coded
Coding completed
- Pending implementation
Crowbar has been added into the game

(IC Info)

Item Name: Crowbar

Item purpose:
To melee
To open crates (More realistically)
[You can just melee to break them open, I'd have to make a very long segment of code to make crates that only be opened by the crowbar, its just not worth it.]

Factions who would use the Item:
CWU, Citizens(with -40 points), Resistance, Combine.

-----------

(OOC info)

Item Actions:
Open crate(Use)
Equip
Drop

Item Stats:
On hit hurt
On use opens crate

Item Model:
http://www.garrysmod.org/downloads/?a=view&id=106136 (Sorry I don't know the path for one in Gmod but this one is black)

____________________
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Item ideas Empty Lockpick

Post  Dimond_miner56 Sat Jan 05, 2013 2:19 am

Scheduled for coding

(IC Info)

Item Name: Lockpick

Item purpose:
To pick locks(For robbery's like a shop or apartment)

Factions who would use the Item:
Citizens, Resistance
-----------

(OOC info)

Item Actions:
Lockpick(Use)

Item Stats:
On use starts picking a lock - speed based on dexterity

Item Model:
http://www.garrysmod.org/downloads/?a=view&id=104950 (Idk if there is anything more like a screw driver but this is what i got)
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Item ideas Empty Re: Item ideas

Post  DIABLO258 Sat Jan 05, 2013 1:37 pm

Dimond_miner56: ACCEPTED

The lock pick is in works and will be added as a Rare/expensive weapon for rebels.
It cannot destroy combine locks, and will have a very long timer.


Last edited by DIABLO258 on Sun Jan 06, 2013 12:28 am; edited 1 time in total
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Item ideas Empty Re: Item ideas

Post  Dimond_miner56 Sat Jan 05, 2013 10:39 pm

(IC Info)

Item Name: C4

Item purpose:
To blow up items and/or doors
Factions who would use the Item:
Combine, Resistance
-----------

(OOC info)

Item Actions:
Use (Starts a timer)
Drop
Item Stats:
On use - Starts a timer or detonates
Item Model:
Counter-strike/weapons/w_c4_planted
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Item ideas Empty Re: Item ideas

Post  DIABLO258 Sun Jan 06, 2013 12:31 am

Diamond_miner56: DENIED

Guns of any kind can destroy combine locks.

To debate this topic, create a different thread named
C4 Weapon idea discussion
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Item ideas Empty Re: Item ideas

Post  DIABLO258 Sun Jan 06, 2013 11:31 am

Lt.FallenAngel: ACCEPTED

The Cyanide is very possible. A simple suicide script, but what I want to add is a timer. Cyanide isnt instantaneous. There should be a timer, and a sign after they die to show they died from Cyanide. Something added to their description saying "Foaming at the mouth"?

Also, yes rarity and cost will be great. The only ones making Cyanide are most likely dead. Pharmacists would have to make it.

Scheduled for coding

(Original post was not in the sticky)
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Item ideas Empty Re: Item ideas

Post  Ashes Sun Jan 06, 2013 2:04 pm

This thread is dedicated to recommendations for posting item ideas for me to code.

Please use the following format when proposing ideas
**Note not everything has to be filled in, and all properties are subject to edits and revisions by staff**
----------------------------------------------------------

(IC Info)

Item Name: Book

Item purpose: For writing IC information that would drop on death, Journals/Logs etc.

Factions who would use the Item: Rebels/Citizens

-----------

(OOC info)

Item Actions: Use item, item stays in inventory. Kind of like a datapad for 1 person, and as a usable item.

Item Stats:
1 Pound.

Item Model:
Any book model.
Ashes
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Item ideas Empty Re: Item ideas

Post  DIABLO258 Sun Jan 06, 2013 4:54 pm

Ashes: PENDING

I like the idea, a personal journal instead of having to publish one.
The thing is, it would act the same as a regular book.

So my idea would be to have Journals spawned at Libraries, then if someone buys them, they can be edited countless times while its in your inventory. Once dropped, it becomes a book. You cannot edit it.

Sounds good, but Archimedes can be the one to figure out what to do.
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Item ideas Empty Re: Item ideas

Post  Dimond_miner56 Mon Jan 07, 2013 2:04 am

Scheduled for coding
----------------------------------------------------------

(IC Info)

Item Name: Knife or Combat knife

Item purpose: A concealed blade/hunting knife
**
[PROPOSED ADDON]
Addition of Rebel whitelist
Knife a default weapon
-cannot be taken away or viewed in search
-always avalible
**


Factions who would use the Item:
Resistance, Citizens, Combine
-----------

(OOC info)

Item Actions:
Equip
Drop

Item Stats:
On hit-takes away health (Would cause bleeding)

Item Model:
http://www.garrysmod.org/downloads/?a=view&id=25357
CS knife model
____________________
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Item ideas Empty Combine Uniforms

Post  Lt.FallenAngel Tue Jan 08, 2013 2:44 pm

ALREADY IN DEVELOPMENT

I saw this on one server and I thought it was a really good idea. It is like the rebel uniform where you put it on and your character looks like a combine. I wouldn't think the coding would be to hard. Just basically instead of looking like a rebel you would like a male/female CP.

(IC Info)

Item Name: Combine Uniform

Item purpose: Standard issue combine uniform.

Factions who would use the Item: Given to anyone in combine faction like RCT's but humans can wear them.

-----------

(OOC info)

Item Actions: Change player model into models/\Police.mdl

Item Stats:
Use (turn into Police)
Give
Drop

Item Model:models\Weapons\w_suitcase_passenger.mdl
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Item ideas Empty Re: Item ideas

Post  Mahunik Tue Jan 08, 2013 4:47 pm

Scheduled for Coding
(IC Info)

Item Name: S.L.A.M

Item purpose: Used as an explosive that can be set off by remote or can be set up as a trip wire.

Factions who would use the Item:
Resistance, Civil Protection and Overwatch.
-----------

(OOC info)

Item Actions: Can be thrown with left click and set off with right click. To place as tripwire, player must face wall until the deploy animation is displayed then simply left click and step back.

Item Stats:
Equip
Drop

Item Model:
weapon_slam
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Item ideas Empty FAllen Approves!

Post  Lt.FallenAngel Tue Jan 08, 2013 5:22 pm

Mahunik wrote:(IC Info)

Item Name: S.L.A.M

Item purpose: Used as an explosive that can be set off by remote or can be set up as a trip wire.

Factions who would use the Item:
Resistance, Civil Protection and Overwatch.
-----------

(OOC info)

Item Actions: Can be thrown with left click and set off with right click. To place as tripwire, player must face wall until the deploy animation is displayed then simply left click and step back.

Item Stats:
Equip
Drop

Item Model:
weapon_slam
I have already seen many of these just around the slums but an actual way that players could get them would be awesome!
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Item ideas Empty Re: Item ideas

Post  Noobstrike Tue Jan 08, 2013 6:12 pm

Scheduled for coding
(IC Info)

Item Name: Rock/Bottle

Item purpose: To throw around.

Factions who would use the Item: Rioters/Refugees/Protesters Rebels, Citizens

-----------

(OOC info)

Item Actions: Literally just a small rock you can throw. Make their weight very small so many can be carried, have them laying around the plaza. They don't do damage. Same with trash like we had in SOTA. Sort of a pointless item, but if you have any spare time it would be cool.
Equip
Drop


Item Stats:Drop
0.1 kg

Item Model:
Any garbage model, I know a good model for the rock, still looking for it.
Small debris model/rock
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Item ideas Empty Already approved, arch just told me to post it here so people can see.

Post  Trippy Wed Jan 09, 2013 12:13 pm

Scheduled for coding
(IC Info)

Item Name:Katana

Item purpose:To attack, and or defend. Or just to look badass.

Factions who would use the Item:Unkown, Rebels, CCA High Command

-----------

(OOC info)

Item Actions:To attack and defend.
Equip
Drop


Item Stats:1.2kg

Item Model:http: http://www.garrysmod.org/downloads/?a=view&id=119528
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Item ideas Empty Re: Item ideas

Post  Magnum Wed Jan 09, 2013 8:16 pm

----------------------------------------------------------

(IC Info)

Item Name:Riot Sheild

Item purpose:Mobile sheild

Factions who would use the Item:Rebels/OTA/CCA

-----------

(OOC info)

Item Actions:Equip/examine/take

Item Stats:........Its a sheild

Item Model:CS:S Riot sheild

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Item ideas Empty Le' Combine sniper

Post  Jaquecz Mon Jan 14, 2013 11:21 am

----------------------------------------------------------

(IC Info)

Item Name:Combine sniper

Item purpose:To make your brain go Boom

Factions who would use the Item: CCA, Rebels [Taken from dead CCA]

-----------

(OOC info)

Item Actions: Equip examine and take

Item Stats:1 shot headshot 3 shot body ?

Item Model:Found in a addon pack (i'll link it later)





















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Item ideas Empty Re: Item ideas

Post  Mahunik Thu Jan 17, 2013 9:48 pm

(IC Info)

Item Name: CSS guns

Item purpose: More weapons

Factions who would use the Item:Mostly rebels and resistance

-----------

(OOC info)

Item Actions: Drop, Use, equip

Item Stats: Depends on weapon

Item Model: CSS Models
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Item ideas Empty Re: Item ideas

Post  Magnum Sat Jan 19, 2013 11:38 am

----------------------------------------------------------

(IC Info)

Item Name:Makeshift Spear

Item purpose:Hurting, cheap self defence

Factions who would use the Item:Citizens/refugees/resistance

-----------

(OOC info)

Item Actions:Examine/equip/take

Item Stats:2.0 weight

Item Model:.Honestly i dont know, whatever looks like a makeshift spear

____________________
PS:This would give refugees and rebels a cheap and somewhat efficient weapon to make ICly and use
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Item ideas Empty Re: Item ideas

Post  Chris10023 Sat Jan 19, 2013 1:38 pm

(IC Info)

Item Name: (GDCW) Berrett M82A1

Item purpose: To snipe AI targets from afar

Factions who would use the Item: CCA/Resistance

-----------

(OOC info)

Item Actions: Mainly to FearRP

Item Stats:3Kg weight

Item Model: I can't find it on the work shop but it's on the add on tab in game.

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Item ideas Empty Re: Item ideas

Post  Trippy Sat Jan 19, 2013 2:51 pm

Chris10023 wrote:(IC Info)

Item Name: (GDCW) Berrett M82A1

Item purpose: To snipe AI targets from afar

Factions who would use the Item: CCA/Resistance

-----------

(OOC info)

Item Actions: Mainly to FearRP

Item Stats:3Kg weight

Item Model: I can't find it on the work shop but it's on the add on tab in game.


Dude, who in there right mind would use a Barret at such close range no one, go for somthing like the Scout using the barret in such a close map is unrealistic that thing is made to shoot over a mile not 200 Yards.
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Item ideas Empty Re: Item ideas

Post  Chris10023 Sat Jan 19, 2013 6:10 pm

Dracul Zev wrote:
Chris10023 wrote:(IC Info)

Item Name: (GDCW) Berrett M82A1

Item purpose: To snipe AI targets from afar

Factions who would use the Item: CCA/Resistance

-----------

(OOC info)

Item Actions: Mainly to FearRP

Item Stats:3Kg weight

Item Model: I can't find it on the work shop but it's on the add on tab in game.


Dude, who in there right mind would use a Barret at such close range no one, go for somthing like the Scout using the barret in such a close map is unrealistic that thing is made to shoot over a mile not 200 Yards.

Who saya I can't have a little sniper nest on top of a roof? And as I stated it's more for FearRP rather than killing. and I wouldn't be taking the thing out for sweeps god no.
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Item ideas Empty Re: Item ideas

Post  Trippy Sun Jan 20, 2013 11:38 am

Chris10023 wrote:
Dracul Zev wrote:
Chris10023 wrote:(IC Info)

Item Name: (GDCW) Berrett M82A1

Item purpose: To snipe AI targets from afar

Factions who would use the Item: CCA/Resistance

-----------

(OOC info)

Item Actions: Mainly to FearRP

Item Stats:3Kg weight

Item Model: I can't find it on the work shop but it's on the add on tab in game.


Dude, who in there right mind would use a Barret at such close range no one, go for somthing like the Scout using the barret in such a close map is unrealistic that thing is made to shoot over a mile not 200 Yards.

Who saya I can't have a little sniper nest on top of a roof? And as I stated it's more for FearRP rather than killing. and I wouldn't be taking the thing out for sweeps god no.

This would be somthing for the outlands, not inside a city if you were to even fire it near someone, and if that bullet hit the target, it would continue to go. Not to mention the pure force of a 50 caliber bullet. That bullet itself is made for vehicles not people. I would have to say no that sniper is made for a long range wide open area, not for a city less then a mile long and wide IRL.
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Item ideas Empty Re: Item ideas

Post  Archimedes Sun Jan 20, 2013 11:52 am

I say no to snipers in general, they don't allow good rp. By the time someone would be able to see a sniper and fear rp it, realistically they would have already been shot.
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