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» Hello World.
Item ideas - Page 2 EmptySun Apr 02, 2023 6:06 pm by DIABLO258

» God damn, 10 whole years.
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» Citizen, Apply.
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» These LONG years.
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» You know what?
Item ideas - Page 2 EmptyTue Oct 20, 2020 3:39 am by Cergis

» I won't leave you
Item ideas - Page 2 EmptyThu Apr 30, 2020 5:03 pm by Lt.FallenAngel

» reminiscing of old times
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» I wonder if
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» Good Memories.
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» can't actually reply to anything
Item ideas - Page 2 EmptySun Aug 30, 2015 6:46 pm by Moose_hater


Item ideas

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Moose_hater
aergaergaerhag
Snake4199
Alpha Dog the Noobstriked
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Magnum
Trippy
Noobstrike
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DIABLO258
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Archimedes
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Item ideas - Page 2 Empty Re: Item ideas

Post  Alpha Dog the Noobstriked Mon Jan 21, 2013 1:45 am

Archimedes wrote:I say no to snipers in general, they don't allow good rp. By the time someone would be able to see a sniper and fear rp it, realistically they would have already been shot.

If I may, Might I suggest the Combine Sniper? You can fearRP the laser that gives away the firing position and the time between shots is a few seconds. The shots between a scout are 3 seconds apart. If a sniper would be around at all, It should be a combine sniper because that is part of the combine tech and matches HL2 unlike a 50 cal which was probably taken by the combine and destroyed like the rest of the military weapons, The only weapons now destroyed by the combine are the ones inside houses and domestic areas: AK47s, Assault rifles, Hunting Rifles and other stuff.
On a more realistic scale: Barrets and weapons made to pierce armor aren't allowed to citizens before the combine invasion. And even if there was 1 or 2 left after all the military's stuff got destroyed, How would you get training for it?
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Item ideas - Page 2 Empty Old Weapons

Post  Snake4199 Mon Jan 21, 2013 4:23 am

(IC Info)

Item Name: Old HL2RP and CS:S Weapons pack

Item purpose: Firearms... use your imagination. (Ability to also aim down your sight because of the lack of crosshairs)

Factions who would use the Item: Applies to anyone who stumble upon a fire arm

-----------

(OOC info)

Item Actions:
Aim down iron sights/optics
(Other than that, identical to weapons)

Item Stats: Varying
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Post  Archimedes Mon Jan 21, 2013 12:36 pm

Im sorry Ive fallen so far behind with these. Not only has the dev server been down due to serial code issures or something with cloud 16, but ive been sick this entire weekend. It culminated up to me having a 103 fever last night and feeling like I was burning alive. It sucks especially for me because I am allergic to flu shots so I could even really prevent this. Sigh, I swear when I have free time and when im not sick ill get working on these, sorry for the delay.
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Post  Magnum Tue Jan 22, 2013 1:00 pm

IC Info)

Item Name:HL2 Beta weapons

Factions who would use the Item:Combine/Resistance

(OOC info)

Item Actions:Take/equip/ammo/examine


Item Stats: Depends

Magnum
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Post  aergaergaerhag Tue Jan 29, 2013 6:27 pm

(IC Info)

Item Name: Chloroform

Item purpose: To make a person unconscious using a CHCl3 treated cloth for use in medical procedures or criminal buisness.

Factions who would use the Item: Malignants, Resistance, Civil Protection/CWU (For medical procedures, say as an anthestic)

-----------

(OOC info)

Item Actions: Option 1 - Give (or use) : Option 2 - Drop : Option 3 - Examine

Item Stats: Option 1 - Give (or use) =Mechanics work exactly like a zip tie, have the player face away from you or fall over to use in inventory while looking at them to put unconscious for a period of time (may be extended to see fit)
Option 2 - Drop =Drops the item on the ground
Option 3 - Examine = Examines the item, bringing up a description of text

Item Model: The newspaper prop that you find in comic props, junk prop.


Sorry if you guys already have chloroform, I don't really know Laughing
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Post  aergaergaerhag Tue Jan 29, 2013 6:29 pm

Pandafish wrote:(IC Info)

Item Name: Chloroform

Item purpose: To make a person unconscious using a CHCl3 treated cloth for use in medical procedures or criminal buisness.

Factions who would use the Item: Malignants, Resistance, Civil Protection/CWU (For medical procedures, say as an anthestic)

-----------

(OOC info)

Item Actions: Option 1 - Give (or use) : Option 2 - Drop : Option 3 - Examine

Item Stats: Option 1 - Give (or use) =Mechanics work exactly like a zip tie, have the player face away from you or fall over to use in inventory while looking at them to put unconscious for a period of time (may be extended to see fit)
Option 2 - Drop =Drops the item on the ground
Option 3 - Examine = Examines the item, bringing up a description of text

Item Model: The newspaper prop that you find in comic props, junk prop.


Sorry if you guys already have chloroform, I don't really know Laughing


Sorry if that's a bit much of a little thing, you guys all got these tiny lil' item application things and mine is so big with all the mechanics talk T.T
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Item ideas - Page 2 Empty Re: Item ideas

Post  Archimedes Mon Feb 25, 2013 2:29 pm

I am now going to begin reviewing apps again for items to be added. Make your suggestions soon than later. I work on them by order which I get them, and when the servers back up I will be a lot less diligent with item coding.
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Item ideas - Page 2 Empty Dual Wield 9mm

Post  Moose_hater Sat Mar 02, 2013 8:46 pm

(IC Info)

Item Name: Dual Wield 9mm

Item purpose: For firefights, other killing purposes.

Factions who would use the Item: Resistance and CCA

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(OOC info)

Item Actions: Add, Un-add, equip, and drop. (Add and un-add was if you had 2 9mm's holstered. you could click on one and then right-click on the other one and press add or if there already together, un-add. Just an idea!)

Item Stats: Double the weight of the 9mm, same damage as the 9mm, just shoot faster and reload slower.

Item Model: http://www.garrysmod.org/downloads/?a=view&id=105630


Last edited by Moose_hater on Sun Mar 03, 2013 3:50 pm; edited 1 time in total (Reason for editing : Re-thought stuff and I saw that I did it stupidly, hopefully this looks better)
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Item ideas - Page 2 Empty Idea

Post  CallmeBambiefornowon. Tue Mar 12, 2013 5:29 pm

Item Name: Cigarettes.

Item purpose: Maybe some one Got addicted to them and needs more to Buy from a Pharmacy or something.

Factions who would use the Item: Citizens/Loyalists/Resistance

-----------

(OOC info)

Item Actions: Use/Apply/Drop/Give

Item Stats:It Could Maybe Emit Smoke and make you cough, you would need a permit you use it, It would Possibly give you a disease that a pharmacist needs to look at and give you a prescription...

Item Model: {[(Custom)]} Workshop?
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Item ideas - Page 2 Empty Re: Item ideas

Post  Dimond_miner56 Wed Mar 13, 2013 10:32 am

(IC Info)

Item Name:Combine Hacker

Item purpose: To hack into combine doors and open them

Factions who would use the Item: Resistance/Refugees

-----------

(OOC info)

Item Actions: Equip/Drop

Item Stats: You would equip it and point it at a door and let it do its magic
On Door: Time based on dexterity
Equip: Would put it on your belt
Drop: Would drop it
Item Model: Custom model?? I can't find any
Dimond_miner56
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Item ideas - Page 2 Empty Re: Item ideas

Post  Magnum Wed Mar 13, 2013 2:47 pm

Dimond_miner56 wrote:(IC Info)

Item Name:Combine Hacker

Item purpose: To hack into combine doors and open them

Factions who would use the Item: Resistance/Refugees

-----------

(OOC info)

Item Actions: Equip/Drop

Item Stats: You would equip it and point it at a door and let it do its magic
On Door: Time based on dexterity
Equip: Would put it on your belt
Drop: Would drop it
Item Model: Custom model?? I can't find any

You would need nova training to make that
Magnum
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Item ideas - Page 2 Empty Item Idea

Post  Cergis Wed Mar 13, 2013 3:41 pm

(IC INFO)

Item name: Morphine

Item Purpose: To Heal injured body parts, (Like if you fell, Your body chart thing in your f1, it would be red, but when you use morphine, it turns green, But there is no heal)

Fractions who would use the Item: CCA, Resistance\Refugees, Citizens (If they find it)

(OOC INFO)

Item Actions: |Apply|Give|Drop|

Item StatsYou look at a player (Or yourself) and click apply or give (For the player)

Item Model: A Needle.
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Post  CallmeBambiefornowon. Wed Mar 13, 2013 3:51 pm

Cergis wrote:(IC INFO)

Item name: Morphine

Item Purpose: To Heal injured body parts, (Like if you fell, Your body chart thing in your f1, it would be red, but when you use morphine, it turns green, But there is no heal)

Fractions who would use the Item: CCA, Resistance\Refugees, Citizens (If they find it)

(OOC INFO)

Item Actions: |Apply|Give|Drop|

Item StatsYou look at a player (Or yourself) and click apply or give (For the player)

Item Model: A Needle.
I think would be cool for the Doctor job I suggested, I want to see if it can come...
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Post  Unknown Fri Apr 05, 2013 11:34 am

(IC Info)

Item Name: Caffeine Pills

Item purpose: Restoring stamina, boosting agility for a short time, ICly waking you up if your char is tired and no time for sleep.

Factions who would use the Item: Citizens, Loyalist, CCA, Rebels, Pretty much everybody.

-----------

(OOC info)

Item Actions: Swallow, Drop and Examine.

Item Stats: 0.5 KG, when swallowed, restores some stamina and increases agility.

Item Model: I don’t know what the model is called; just use the can that we already use for pills.
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Unknown
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Post  Unknown Fri Apr 05, 2013 11:43 am

(IC Info)

Item Name: Notepad

Item purpose: Taking notes, it would be better than paper, because it can be edited.

Factions who would use the Item: Everybody.

-----------

(OOC info)

Item Actions: Read, drop, use and edit.

Item Stats: 0.5 KG, pretty much the same as paper, but can be edited and has a different model.

Item Model: clipboard

Note: This is not my idea; I am taking this from a different server but I am pretty sure they would be okay with it. (Sloth Gaming)
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Unknown
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Item ideas - Page 2 Empty Vortigaunt Supplements, Item Idea.

Post  Unknown Sat Apr 13, 2013 2:20 pm


----------------------------------------------------------

(IC Info)

Item Name: Vortigaunt Supplements

Item purpose: Allowing enslaved biotics to eat food and not be as hungry, because they cant eat citizen supplements because they only eat headcrabs and stuff.

Factions who would use the Item: Enslaved Biotics, possibly rebels if they couldn't find better food.

-----------

(OOC info)

Item Actions: Eat, Drop.

Item Stats: 0.6Kg. Desc: A small can full of stinky meat, it slushes when you shake it.

Item Model: models/props_lab/jar01b.mdl
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Unknown
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Item ideas - Page 2 Empty Cigarettes

Post  CallmeBambiefornowon. Thu Jan 02, 2014 9:31 am

Posting again for possible more attention??? anyways Razz

Item Name: Cigarettes.

Item purpose: Maybe some one Got addicted to them and needs more to Buy from a Pharmacy or something.

Factions who would use the Item: Citizens/Loyalists/Resistance

-----------

(OOC info)

Item Actions: Use/Apply/Drop/Give

Item Stats:It Could Maybe Emit Smoke and make you cough, you would need a permit you use it, It would Possibly give you a disease that a pharmacist needs to look at and give you a prescription...

Item Model: {[(Custom)]} Workshop?
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CallmeBambiefornowon.
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Post  Slashraider Thu Jan 02, 2014 1:27 pm

I'm liking these ideas, I think only DIABLO can accept them, however.
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Post  DIABLO258 Thu Jan 02, 2014 3:03 pm

I would add this in, but I want another feature to go along with it. Something to let you know you are addicted.

In DayZ they have a nice indicator that pops up in chat that will say "I feel hungry" or "I want to drink something" when you are hungry or thirsty. If we just have those updates set on a timer, and after so long they start popping up people might actually start going for food and water, even though we would make it so you never really do get hurt.

I want this to affect the addiction. It would say things like "My head hurts" and "I could really use a cigarette" to remind you that you are addicted. If you do not satisfy those updates for so long, they go away. The hunger and thirst ones do not, instead they only become more and more annoying until you abide to what your character truly needs.

Then I would add in cigarettes. At this point in time, they would do nothing other than label you a smoker.
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Post  CallmeBambiefornowon. Thu Jan 02, 2014 3:22 pm

Good point, I also have Dayz mod and the Dayz standalone and I know what you mean and I think that would be awesome if you could do that. Anyways, thanks for the reply Wink
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Post  Slashraider Thu Jan 02, 2014 3:59 pm

I know this isn't the thread for it, but with the hungry and thirst I believe it should do at least some damage, or perhaps effect your vision (ie a little blurry, or what not)
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Post  DIABLO258 Thu Jan 02, 2014 4:51 pm

I would like for your attributes to be affected. But vision blurring after running so long would be cool. Or after not drinking for so long.

It would also be nice to hear a slight gurgle in your stomach. But, that may become TO annoying.
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Post  Slashraider Thu Jan 02, 2014 5:19 pm

I'm loving these ideas! It would create the need for food shops to be open and the need for actual food otherwise the rebels could starve. Could we get this implemented soon?
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Post  DIABLO258 Thu Jan 02, 2014 7:43 pm

I already talked to Silverdisc
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