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Post-Apocalyptic Weapons
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Magnum
General Bravo
Jaquecz
Phenix_360
8 posters
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Post-Apocalyptic Weapons
Ya I know more weapons but I thought these where pretty cool. These could be used by the rebels or maybe could be found just laying around. They are homemade weapons so RP wise rebels could make them and use it against the combine. It could also add to the feel that the rebels are under powered.They are not OP at all and look cool to but its just a suggestion.
Link: http://steamcommunity.com/sharedfiles/filedetails/?id=154769079
Link: http://steamcommunity.com/sharedfiles/filedetails/?id=154769079
Phenix_360- Posts : 62
Join date : 2013-02-26
Age : 26
Location : New Jersey
Re: Post-Apocalyptic Weapons
+ Support
But only because these weapons do look like things you can put together using junk and pieces.
But only because these weapons do look like things you can put together using junk and pieces.
Jaquecz- Posts : 494
Join date : 2013-01-09
Age : 27
Location : CANADA
Re: Post-Apocalyptic Weapons
+support on the grounds that it these are relatively uncommon, given that most people wouldn't realistically be able to make their own guns, and have them function.
General Bravo- Super Admin
- Posts : 806
Join date : 2012-08-22
Age : 33
Location : Orbiting Earth on his Super Star Destroyer
Re: Post-Apocalyptic Weapons
Thanks and yes I know that most people wont have them but over time maybe they should become a little more common. They could start off with the the crappy guns and if they get enough supply's and junk they could work there way up to the better guns. There should be only a small amount due to the fact that they are hard to make.
Phenix_360- Posts : 62
Join date : 2013-02-26
Age : 26
Location : New Jersey
Re: Post-Apocalyptic Weapons
Speaking of this, i recently found a weapon thats basically an mp7 modded to be an assault rifle
+Support
+Support
Magnum- Posts : 301
Join date : 2012-08-22
Age : 27
Location : Inside own phyche
Re: Post-Apocalyptic Weapons
But then in a week or two we will complain and get rid of them. They are cool but I just don't see the point in having them unless you RP making them.
-support until I see more evidence that we should have these.
-support until I see more evidence that we should have these.
Slashraider- Admin
- Posts : 546
Join date : 2013-03-21
Age : 26
Location : Virginia
Re: Post-Apocalyptic Weapons
It was just a suggestion since we are going for the view that the rebels don't have much in fire power so it would be cool if like somehow they RP made them to try and defend them selves and if they made them there shouldn't be a crazy amount.
Phenix_360- Posts : 62
Join date : 2013-02-26
Age : 26
Location : New Jersey
Re: Post-Apocalyptic Weapons
Maybe some sort of melee weapon that they crafted, but I just don't see how they could craft a gun ICly.
Slashraider- Admin
- Posts : 546
Join date : 2013-03-21
Age : 26
Location : Virginia
Re: Post-Apocalyptic Weapons
A schematic maybe? Or maybe someone smart IC figures it out. I know what you mean but you don't have to use all the guns ether you could just be one or two of them and if someone does make one I don't think it should be mass produced.
Phenix_360- Posts : 62
Join date : 2013-02-26
Age : 26
Location : New Jersey
Re: Post-Apocalyptic Weapons
I think this is a nice Idea, Rebels being able to make IC weapons. Though I think we are coming to the point where we are having too many weapon addons. I think we should just stick with the CS:S weapons and try to work something out with them. This would be cool though but I still think we should try to see about the CS:S situation first. For now I remaining
Neutral.
Neutral.
[Redacted]- Super Admin
- Posts : 604
Join date : 2013-01-06
Age : 35
Re: Post-Apocalyptic Weapons
Idfk that we coded In the CS:S weapons.
IF ALL OF THEM
Are already coded in, then i think maybe we can make it so that after you've gotten used to "Crafting" AKA: Made around 100 guns on your character, then you can make CS:S weapons. Then you'd need to use 10 "Junk" guns to craft a single CS:S weapon. But since you put it together with improvised parts the CS:S weapon has a REALLY high chance to jam, so whenever you shoot you need to make sure you roll over 45 [bonuses don't apply] to see if the gun will fire or if it will jam.
/shrugs Just came up with the idea just now.
Also we could be the first HL2:RP server with a crafting system and a crafting attribute.
More work for the coders amirite?
IF ALL OF THEM
Are already coded in, then i think maybe we can make it so that after you've gotten used to "Crafting" AKA: Made around 100 guns on your character, then you can make CS:S weapons. Then you'd need to use 10 "Junk" guns to craft a single CS:S weapon. But since you put it together with improvised parts the CS:S weapon has a REALLY high chance to jam, so whenever you shoot you need to make sure you roll over 45 [bonuses don't apply] to see if the gun will fire or if it will jam.
/shrugs Just came up with the idea just now.
Also we could be the first HL2:RP server with a crafting system and a crafting attribute.
More work for the coders amirite?
Jaquecz- Posts : 494
Join date : 2013-01-09
Age : 27
Location : CANADA
Re: Post-Apocalyptic Weapons
But how will you get those materials? This isn't minecraft, we can't just craft stuff out of our assholes. Even if I had the materials, I wouldn't even know how to do a /me to make it.
/me makes guns to shoot combine.
But you do have a good point, maybe we could come up with something more realistic.
/me makes guns to shoot combine.
But you do have a good point, maybe we could come up with something more realistic.
Slashraider- Admin
- Posts : 546
Join date : 2013-03-21
Age : 26
Location : Virginia
Re: Post-Apocalyptic Weapons
Not TF2 jk.Meleepayne wrote:Idfk that we coded In the CS:S weapons.
IF ALL OF THEM
Are already coded in, then i think maybe we can make it so that after you've gotten used to "Crafting" AKA: Made around 100 guns on your character, then you can make CS:S weapons. Then you'd need to use 10 "Junk" guns to craft a single CS:S weapon. But since you put it together with improvised parts the CS:S weapon has a REALLY high chance to jam, so whenever you shoot you need to make sure you roll over 45 [bonuses don't apply] to see if the gun will fire or if it will jam.
/shrugs Just came up with the idea just now.
Also we could be the first HL2:RP server with a crafting system and a crafting attribute.
More work for the coders amirite?
Precinct Helghast- Obsidian Donator
- Posts : 271
Join date : 2012-09-29
Location : Canada
Re: Post-Apocalyptic Weapons
That's not a bad idea actually but it would take a while before someone gets good at making weapons and it should take a set amount of supplies to make the different homemade weapons.Meleepayne wrote:Idfk that we coded In the CS:S weapons.
IF ALL OF THEM
Are already coded in, then i think maybe we can make it so that after you've gotten used to "Crafting" AKA: Made around 100 guns on your character, then you can make CS:S weapons. Then you'd need to use 10 "Junk" guns to craft a single CS:S weapon. But since you put it together with improvised parts the CS:S weapon has a REALLY high chance to jam, so whenever you shoot you need to make sure you roll over 45 [bonuses don't apply] to see if the gun will fire or if it will jam.
/shrugs Just came up with the idea just now.
Also we could be the first HL2:RP server with a crafting system and a crafting attribute.
More work for the coders amirite?
Phenix_360- Posts : 62
Join date : 2013-02-26
Age : 26
Location : New Jersey
Re: Post-Apocalyptic Weapons
It is still very unlikely.
Slashraider- Admin
- Posts : 546
Join date : 2013-03-21
Age : 26
Location : Virginia
Re: Post-Apocalyptic Weapons
I like this whole idea of crafting with /rolls.
Perhaps we could take it somewhere.
If people really feel like going around, and gathering wood pallets, metal buckets, springs, wires, etc., and they actually RPED and /ROLLED every step, perhaps legit ic crafting could be possible. Stick a nail in a board, make a bomb with cleaning chemicals, build on from there.
But wed need a list of all possible things, and the steps/materails itd take to create them.
Perhaps we could take it somewhere.
If people really feel like going around, and gathering wood pallets, metal buckets, springs, wires, etc., and they actually RPED and /ROLLED every step, perhaps legit ic crafting could be possible. Stick a nail in a board, make a bomb with cleaning chemicals, build on from there.
But wed need a list of all possible things, and the steps/materails itd take to create them.
Noobstrike- Super Admin
- Posts : 624
Join date : 2012-08-20
Age : 26
Location : In a size 8976394379209 shoebox.
Re: Post-Apocalyptic Weapons
Noobstrike wrote:I like this whole idea of crafting with /rolls.
Perhaps we could take it somewhere.
If people really feel like going around, and gathering wood pallets, metal buckets, springs, wires, etc., and they actually RPED and /ROLLED every step, perhaps legit ic crafting could be possible. Stick a nail in a board, make a bomb with cleaning chemicals, build on from there.
But wed need a list of all possible things, and the steps/materails itd take to create them.
But then half the server will be making weapons by crafting and then it wouldn't be a hl2rp server anymore, it will be a weapon craft RP server.
Slashraider- Admin
- Posts : 546
Join date : 2013-03-21
Age : 26
Location : Virginia
Re: Post-Apocalyptic Weapons
What if your caught crafting it's an instant death sentence? Amputation for creation of non-UU weapons.Slashraider wrote:Noobstrike wrote:I like this whole idea of crafting with /rolls.
Perhaps we could take it somewhere.
If people really feel like going around, and gathering wood pallets, metal buckets, springs, wires, etc., and they actually RPED and /ROLLED every step, perhaps legit ic crafting could be possible. Stick a nail in a board, make a bomb with cleaning chemicals, build on from there.
But wed need a list of all possible things, and the steps/materails itd take to create them.
But then half the server will be making weapons by crafting and then it wouldn't be a hl2rp server anymore, it will be a weapon craft RP server.
Not just anyone goes around crafting chemical bombs and spike boards y'know.
Noobstrike- Super Admin
- Posts : 624
Join date : 2012-08-20
Age : 26
Location : In a size 8976394379209 shoebox.
Re: Post-Apocalyptic Weapons
It would be good RP and I would +support it, I just don't want to see everyone doing it to get a weapon. It would need to be something HEAVILY watched over so people don't just do /me makes a weapon.
Slashraider- Admin
- Posts : 546
Join date : 2013-03-21
Age : 26
Location : Virginia
Re: Post-Apocalyptic Weapons
Ok, I got a lot of things to say about this so buckle your seat belts.
This would be a nice thing to add yes, but we are forgetting the main thing behind City 8 it is within Japan an island secluded from most Asian land meaning weapons would be scarce. The only people using them for this map anyway is the CCA. If a citizen is to get a weapon, he has to kill a CCA unit.
I think weapons are something that takes away from rp. People feel too powerful when they have them and use them too often to their advantage. Weapons if used properly though can have a good impact on RP aswell.
I am noticing a lack of fear rp in city 8 and I think it needs to change. Citizens need to realize that they are not always going to get a gun and need to develop their characters. This Post apocalyptic addon would be nice to add in but think about it. It will be in the game, and sooner or later out there along with CS:S and BETA weapons. I think we should stick with what we have, innovate and use it. With enough rp, you could craft some of the CS:S weapons or even some of the HL2 weapons if you wanted. I do like the idea but I think people may abuse it and not do their part on the Rp development side of the weapon because I mean they are weapons and people with access to them will want to get them and get them fast. We can't always trust everybody so with that I am shifting to
-Support.
I do like the Crafting RP idea but I don't think we should make it anything official it should just be something people decide to do.
This would be a nice thing to add yes, but we are forgetting the main thing behind City 8 it is within Japan an island secluded from most Asian land meaning weapons would be scarce. The only people using them for this map anyway is the CCA. If a citizen is to get a weapon, he has to kill a CCA unit.
I think weapons are something that takes away from rp. People feel too powerful when they have them and use them too often to their advantage. Weapons if used properly though can have a good impact on RP aswell.
I am noticing a lack of fear rp in city 8 and I think it needs to change. Citizens need to realize that they are not always going to get a gun and need to develop their characters. This Post apocalyptic addon would be nice to add in but think about it. It will be in the game, and sooner or later out there along with CS:S and BETA weapons. I think we should stick with what we have, innovate and use it. With enough rp, you could craft some of the CS:S weapons or even some of the HL2 weapons if you wanted. I do like the idea but I think people may abuse it and not do their part on the Rp development side of the weapon because I mean they are weapons and people with access to them will want to get them and get them fast. We can't always trust everybody so with that I am shifting to
-Support.
I do like the Crafting RP idea but I don't think we should make it anything official it should just be something people decide to do.
[Redacted]- Super Admin
- Posts : 604
Join date : 2013-01-06
Age : 35
Re: Post-Apocalyptic Weapons
That's why The weapons are basically junk and if someone does make one the consequences should be just like if they had any other gun amputation. If one does make a weapon they should get low ammo. The better weapons require more parts and those parts should be more rare. I don't think people should be able to make guns anywhere they want if a citizen sees another person making one or sees them with the parts and tells a CP they should get loyalist points for it. To stop people from abusing it we should make it harder for that person.HollerHavoc wrote:Ok, I got a lot of things to say about this so buckle your seat belts.
This would be a nice thing to add yes, but we are forgetting the main thing behind City 8 it is within Japan an island secluded from most Asian land meaning weapons would be scarce. The only people using them for this map anyway is the CCA. If a citizen is to get a weapon, he has to kill a CCA unit.
I think weapons are something that takes away from rp. People feel too powerful when they have them and use them too often to their advantage. Weapons if used properly though can have a good impact on RP aswell.
I am noticing a lack of fear rp in city 8 and I think it needs to change. Citizens need to realize that they are not always going to get a gun and need to develop their characters. This Post apocalyptic addon would be nice to add in but think about it. It will be in the game, and sooner or later out there along with CS:S and BETA weapons. I think we should stick with what we have, innovate and use it. With enough rp, you could craft some of the CS:S weapons or even some of the HL2 weapons if you wanted. I do like the idea but I think people may abuse it and not do their part on the Rp development side of the weapon because I mean they are weapons and people with access to them will want to get them and get them fast. We can't always trust everybody so with that I am shifting to
-Support.
I do like the Crafting RP idea but I don't think we should make it anything official it should just be something people decide to do.
Phenix_360- Posts : 62
Join date : 2013-02-26
Age : 26
Location : New Jersey
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