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The CCA faction is extremely unorganzied

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The CCA faction is extremely unorganzied

Post  Masey on Sun Apr 21, 2013 2:19 am

If you've read the title, am I not the only one thinking this?

I mean, first of all :
---
-Quotas are gone.
-Newer units aren't even reading the handbook.
-Newer units generally do not have a clue about their role.
---
Quotas gave the units structure as to what was needed to get done within a limited amount of time, it let the units know what they had to do to get their next promotion onto the next rank. The CCA had structure on the quota system, now it's just... I don't know what to say.

Here's the second thing I'd like to voice : the newer units not reading the handbook/not being equipped with enough knowledge for their role

I'll quicly give you an example of this, first of all earlier within this month or so there was a Judgement waiver.

Literally, all the new units (even an 04, I think) were literally SCRAMBLING to know what was going on, since they'd never been aware of what a Judgement waiver actually was due to the fact of not being equipped with the knowledge required.

I just don't know what to say, I'm just trying to make the point that the CCA is too unorganized to bear, I might even say it's as unorganized as the resistance on the server.

Leave your opinion in this thread, don't hit me though ;-;


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Re: The CCA faction is extremely unorganzied

Post  Slashraider on Sun Apr 21, 2013 8:32 am

I agree, when it comes to promotions, they felt possible and you knew what you had to do to get a promotion. Now, it feels like it is almost out of reach because there is no clear way to achieve a promotion because it is up to the SeC if he wants you promoted, and there is no guideline for that.
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Re: The CCA faction is extremely unorganzied

Post  Gremnkai on Sun Apr 21, 2013 9:03 am

I completely agree. You once even told me of a unit who didn't know what 10-8 means.... And before when I'm checking someones data I see "+2 Assaulting CCA unit +1 Resisting Arrest" What the fuck is this shit? That's an amputation right there.

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Re: The CCA faction is extremely unorganzied

Post  HollerHavoc on Sun Apr 21, 2013 11:10 am

I definitely agree a full 10000000% with this because the CCA I have noticed I will be playing and just, I won't understand what people are doing when I watch them around me, people need to read that handbook and understand it's purpose, If you forget something, read it again it literally takes 30 seconds to tab out and open up TC forums and have the handbook ready.

This is not the lambda resistance where people know their roles, it's no militia, it is a strict, structured military and it needs to stay that way. I remember when there were even divisions, where are they now? I think we would all agree we need to start making the CCA the strict and structured don't fuck up military it is supposed to be.

I have literally seen 06's and 05's handling full zombie hordes alone with no fear rp or anything. You are a low ranking CCA unit, you have a pistol, you can handle maybe a maximum of three not full hordes alone. They are also walking up to people getting beat and things and not fear rping and just laughing, what happend to 06's-05's not ever thinking of beating? (Of course 04's would be where you would make that transition near the end of your quota.) We used to have ceremonies, we don't anymore. Personally I believe the whole reason behind removing quotas is because people are getting lazy and don't feel like writing them. Well, if you don't want to write them, fine, you don't get promoted. I generally see only 06's-05's in the CCA now, the odd 04's. What is this the CCA, or the Cookie cutting academy. Sorry, but that is just how it is looking at this point. When the CCA is strict it is so much more fun. All of the things I have talked about above are what is turning that strict, fun different style of play into unorganized, overwhelming, I don't know what I'm doing style of play.

You want to know why people are always going to the slums now? It's because they are getting bored. I used to see like a complete balance of rebel/CCA rp maybe even more on the CCA faction. Oh, and a big one, so many CCA now are un-loyal, this would rarely happen.


Last edited by HollerHavoc on Sun Apr 21, 2013 11:37 am; edited 2 times in total

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Re: The CCA faction is extremely unorganzied

Post  Masey on Sun Apr 21, 2013 11:31 am

Immediate action needs to be taken to preserve the general-organization of the CCA faction, and I agree with you 100%, Holler.

What I'm suggesting now is :

---
-Quotas come back
-CCA become more strict
-Newer units are to be punished with extreme prejudice ICly and/or OOCly if they are to not play their role correctly.
---

CCA needs to be a strict, well-organized faction, and I will not stand for this if this continues.

Actually, though this may be fairly unrelated, I think some of the staff really should get their shit together when it comes to certain things, and one of those things are OOC.

Some members of the staff are, way, way too OOC at times when people are trying to serious RP. PlazaRP is dead for a reason, and that reason is because of the massive amounts of OOC produced by the players/staff, it's disgusting how people are trying to revive PlazaRP yet they ignore the most potent reason why it isn't there in the first place.

The OOC.

And hell, I've even turned more towards SlumsRP than PlazaRP due to the fact that it's an OOC shithole at times.

Surely, someone atleast feels the same way as I. Sad


Last edited by Masey on Sun Apr 21, 2013 11:40 am; edited 2 times in total

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Re: The CCA faction is extremely unorganzied

Post  Precinct Helghast on Sun Apr 21, 2013 11:35 am

Slashraider wrote:he
The sectorial is a she.. seriously?

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Re: The CCA faction is extremely unorganzied

Post  Precinct Helghast on Sun Apr 21, 2013 11:36 am

Masey wrote:Immediate action needs to be taken to preserve the general-organization of the CCA faction, and I agree with you 100%, Holler.

What I'm suggesting now is :

---
-Quotas come back
-CCA become more strict
-Newer units are to be punished with extreme prejudice ICly and/or OOCly if they are to not play their role correctly.
---

CCA needs to be a strict, well-organized faction, and I will not stand for this if this continues.

/me Looks at the handbook beside him. Me : This isn't significant to me.

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Re: The CCA faction is extremely unorganzied

Post  Precinct Helghast on Sun Apr 21, 2013 11:37 am

HollerHavoc wrote: I definitely agree a full 10000000% with this because the CCA I have noticed I will be playing and just, I won't understand what people are doing when I watch them around me, people need to read that handbook and understand it's purpose, If you forget something, read it again it literally takes 30 seconds to tab out and open up TC forums and have the handbook ready.

This is not the lambda resistance where people know their roles, it's no militia, it is a strict, structured military and it needs to stay that way. I remember when there were even divisions, where are they now? I think we would all agree we need to start making the CCA the strict and structured don't fuck up military it is supposed to be.

I have literally seen 06's and 05's handling full zombie hordes alone with no fear rp or anything. You are a low ranking CCA unit, you have a pistol, you can handle maybe a maximum of three not full hordes alone. They are also walking up to people getting beat and things and not fear rping and just laughing, what happend to 06's-05's not ever thinking of beating? (Of course 04's would be where you would make that transition near the end of your quota.) We used to have ceremonies, we don't anymore. Personally I believe the whole reason behind removing quotas is because people are getting lazy and don't feel like writing them. Well, if you don't want to write them, fine, you don't get promoted. I generally see only 06's-05's in the CCA now, the odd 04's. What is this the CCA, or the Cookie cutting academy. Sorry, but that is just how it is looking at this point. When the CCA is strict it is so much more fun. All of the things I have talked about above are what is turning that strict, fun different style of play into unorganized, overwhelming, I don't know what I'm doing style of play.

You want to know why people are always going to the slums now? It's because they are getting bored. I used to see like a complete balance of rebel/CCA rp maybe even more on the CCA faction.
Even print its beter, because if you have a slow computer or your just lazy or want to get it over with just print the handbook out..

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Re: The CCA faction is extremely unorganzied

Post  HollerHavoc on Sun Apr 21, 2013 11:38 am

Gentleman Wilson wrote:
Masey wrote:Immediate action needs to be taken to preserve the general-organization of the CCA faction, and I agree with you 100%, Holler.

What I'm suggesting now is :

---
-Quotas come back
-CCA become more strict
-Newer units are to be punished with extreme prejudice ICly and/or OOCly if they are to not play their role correctly.
---

CCA needs to be a strict, well-organized faction, and I will not stand for this if this continues.

/me Looks at the handbook beside him. Me : This isn't significant to me.

Well then I guess you are going to fuck up then unless you know it well, if you didn't know the handbook and CCA were a real thing that happend IRL, you would be as good as fucked.

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Hak'Navel: Alive, Freed Using his power to help The Great Rose and the rest of the Lambda and is thankful for his saviors.

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Re: The CCA faction is extremely unorganzied

Post  Noobstrike on Sun Apr 21, 2013 11:46 am

If you think its disorganized, WHY DID YOU VOTE TO REMOVE THE QUOTA ON ASHES POST.
...
....................

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Re: The CCA faction is extremely unorganzied

Post  DIABLO258 on Sun Apr 21, 2013 12:05 pm

Its unorganized because its hard as hell to keep track of this type of stuff. Reports get removed by butt hurt admins. CCA minge because they have weapons. They dont read the handbook because they dont know its there.

Its like we would need to use an external program to keep track of Quotas...

Wait a minute...

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Re: The CCA faction is extremely unorganzied

Post  Masey on Sun Apr 21, 2013 2:31 pm

Noobstrike wrote:If you think its disorganized, WHY DID YOU VOTE TO REMOVE THE QUOTA ON ASHES POST.
...
....................

But I didn't VOTE to remove the quota system, I actually voted against the original poll.
Sad

I never wanted the quota system to be removed, man... just sayin'.


Last edited by Masey on Sun Apr 21, 2013 2:36 pm; edited 1 time in total

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Re: The CCA faction is extremely unorganzied

Post  //DarkPossum\\ on Sun Apr 21, 2013 2:36 pm

I think auotas are an okay idea, but they could use improvement. It would be better if there was no set completion time, but there was still quotas. Reason for this is that sometimes we go up to two whole weeks without any at all plaza RP. How are you supposed to complete your quota then? And it would still be fun if we had quotas but just no completion time.

And the handbook... That needs to be stickied so that people read it, and we should have a part of RCT training where you have to explain random codes and parts of the handbook, to show they have read it.

The part where some people don't understand there role... That sucks, but sometimes there is an IC reason for that. Example, my CCA, he likes Vortigaunts and does not believe in any sort of oppression because he is sort of rouge. But then when it comes to the point where some of the CCA are minging and totally not understanding what is happening then that sucks. But it should be more clearly explained somewhere in the handbook, exactly what you are supposed to do.

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Reply to dis shit

Post  Ashes on Sun Apr 21, 2013 9:18 pm

In all honesty, I do feel yes, that there is a major lack of higher ranked units, above 03, or at least active ones. And yes, that they often do not do as their roles require, IE FearRP, hardpoints, ACTUAL Patrols etc. Reading the handbook would definitely help, alot and yes, as Holler said. It is fairly simple. I even look at it sometimes as an 03, which I've been playing since DA, to refresh myself.

In the handbook, I think there should be a section, titled "Priorities." It should list the units general priorities:
1. Hardpoints/Checkpoints
2. Patrol
3. Other

There should instead of being an award for doing your duty, a confrontation from a higher rank due to not doing as instructed. Also, 06 should easily be revoked if they have no idea what they are doing, back to RCT, and maybe from this, they'll learn, "Hey, that handbook? Should read it." In the nexus, there should be a reminder as well.

On OOC, I can't avoid that I do take part in it when the time is 'right' and also a bit when it's not. But I do try to patrol, and provide the citizens with FearRP, tell citizens to isolate, etc. Also, another solution, would be a special unit possibly that would mark down a units performance on their data, maybe a 1/10 scale. Or maybe other units would do it, but only higher ranks could mark down progress. 03+ like usually. Units with high scales would be more apt. for a promotion, and it's fairly simple for high command to check the units data, "/viewdata xxxxx". Recommendations could also contain a units goods and bads. Maybe they often are inactive, this could be noted, or if they have a large number of detainments, participated in a D6 raid with good performance, etc. I'm just throwing some solutions out there, and no, I still believe that quotas are not the answer. But your opinion is your own.

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Re: The CCA faction is extremely unorganzied

Post  DIABLO258 on Sun Apr 21, 2013 11:27 pm

Working on a new system for Enlisted units.

Hopefully if all goes well, a new command will be introduced where you can submit reports to a text file on my computer (IN GAME). I can then send them to anyone who needs them.

Ill most likely send them all to Noob in a single chat, or a PM over the forums. So he can get promo's out faster.

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Re: The CCA faction is extremely unorganzied

Post  HollerHavoc on Sun Apr 21, 2013 11:32 pm

DIABLO258 wrote:Working on a new system for Enlisted units.

Hopefully if all goes well, a new command will be introduced where you can submit reports to a text file on my computer (IN GAME). I can then send them to anyone who needs them.

Ill most likely send them all to Noob in a single chat, or a PM over the forums. So he can get promo's out faster.

Sounds coolio. I am looking forward to the nice improvements to the CCA, so far, they are really awesome. *Nice Applause* cheers

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Hak'Navel: Alive, Freed Using his power to help The Great Rose and the rest of the Lambda and is thankful for his saviors.

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Re: The CCA faction is extremely unorganzied

Post  DIABLO258 on Sun Apr 21, 2013 11:43 pm

I am going to whip the CCA into shape.

The rules are coming out, the kinks are being straightened, and the edges are being smoothed.
Follow the rules, and the Combine Faction will become the threat it was meant to be.

Also, with the new rules and things, Citizen RP can become more fun. With the new Loyalty system, citizens can gain a specific number of points so they can plan out how they want to get to certain levels.

Also, Ratio has some improvements. All rebels/refugee's/Anti-citizens have ratio now.
SERVER SET - RATIO
All players:
-CCA Faction ratio is: 1 Unit per 3 citizens/refugee/anti-citizen.
-Rebel/refugee/Anti-Citizen ratio is 1 per 2 citizens.
-Unlimited Vortigaunts.
-Unlimited Loyalists.
-Unlimited Citizens.
-CCA Higher Commands (CmD+) do not count towards ratio.

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Re: The CCA faction is extremely unorganzied

Post  Jaquecz on Mon Apr 22, 2013 2:12 pm

I think quotas can come back, but fuck the quota folders fuck that.
also, you also cant be promoted if you dont fear rp correctly n shit.
Btw, why is it that i see units being told not to fuck with citizens AKA: Beating them down for no reason?
We're the goddamn combine we're supposed to be total assholes.

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Re: The CCA faction is extremely unorganzied

Post  Jaquecz on Mon Apr 22, 2013 2:14 pm

DIABLO258 wrote:I am going to whip the CCA into shape.

The rules are coming out, the kinks are being straightened, and the edges are being smoothed.
Follow the rules, and the Combine Faction will become the threat it was meant to be.

Also, with the new rules and things, Citizen RP can become more fun. With the new Loyalty system, citizens can gain a specific number of points so they can plan out how they want to get to certain levels.

Also, Ratio has some improvements. All rebels/refugee's/Anti-citizens have ratio now.
SERVER SET - RATIO
All players:
-CCA Faction ratio is: 1 Unit per 3 citizens/refugee/anti-citizen.
-Rebel/refugee/Anti-Citizen ratio is 1 per 2 citizens.
-Unlimited Vortigaunts.
-Unlimited Loyalists.
-Unlimited Citizens.
-CCA Higher Commands (CmD+) do not count towards ratio.
What if people decide to ignore the rebel ratio like they always have?
Seriously, its happened a fuck-ton before, and mahunik and a few others have actually admitted to saying, "fuck the ratio" Before, not this one but the earlier one.

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Re: The CCA faction is extremely unorganzied

Post  General Bravo on Mon Apr 22, 2013 2:39 pm

Then we will return to previous agendas of eliminating all rebelRP via killing everyone in D6.

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Re: The CCA faction is extremely unorganzied

Post  DIABLO258 on Mon Apr 22, 2013 3:49 pm

Then I will ban you for 24 hours. Refuse the rules, and I will refuse you.

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Re: The CCA faction is extremely unorganzied

Post  Jaquecz on Tue Apr 23, 2013 12:27 am

DIABLO258 wrote:Then I will ban you for 24 hours. Refuse the rules, and I will refuse you.
YUSS
Follow da rulez
Or learn to, the hard way
*high-fives*

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Jaquecz

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Re: The CCA faction is extremely unorganzied

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