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» Hello World.
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» God damn, 10 whole years.
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» Citizen, Apply.
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» These LONG years.
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» You know what?
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» I won't leave you
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» reminiscing of old times
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» I wonder if
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» Good Memories.
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» can't actually reply to anything
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Post  DIABLO258 Sun Mar 17, 2013 10:18 pm

Okay, this post is purely for things on which people want us as the server Administrators to work on.
If you have noticed things in the server you think should change in someway, say them. This isn't a sticky post, I am just curious to see what people dislike and do like currently.

List them out if you want.

If you name stuff off that we can work on, we can officially "One up" the server by making it a tad better for the people out there.
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Post  Moose_hater Sun Mar 17, 2013 10:36 pm

Ass pull characters, every SA has them, except for Joe, good for him. The amount of characters I see just roaming around the slums with, LMG's/counter strike weapons is way more then it should be. There's new groups every month, there's a black gang, and now there's a Nazi gang. what.
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Post  DIABLO258 Sun Mar 17, 2013 10:41 pm

Tis true. I know some admins should read this.
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Post  Dimond_miner56 Mon Mar 18, 2013 2:51 pm

Too be honest I think what draws people away is the ranking system for the CCA I understand it makes it more realistic but when you are an 06 for a month its really annoying because you cant get 10 detainees to the lack of plaza rp, I think it should go on a training system, IE: 06's can ask for training to go to 05 and so on until 02 I think is when quotas could be implemented because you have learned mostly everything so you can get the quotas to move up to 01,EpU,OfC and so forth. I think this is what should be implemented so on sweeps the derp squad isn't firing 9mm rounds everywhere.
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Post  Unknown Mon Mar 18, 2013 3:00 pm

Dimond_miner56 wrote:Too be honest I think what draws people away is the ranking system for the CCA I understand it makes it more realistic but when you are an 06 for a month its really annoying because you cant get 10 detainees to the lack of plaza rp, I think it should go on a training system, IE: 06's can ask for training to go to 05 and so on until 02 I think is when quotas could be implemented because you have learned mostly everything so you can get the quotas to move up to 01,EpU,OfC and so forth. I think this is what should be implemented so on sweeps the derp squad isn't firing 9mm rounds everywhere.

I think this is a great idea, because it is almost impossible to rank up if you cant detain people because there is barely anybody in the plaza at all times.

But I was hoping to fix this problem with the no plaza RP by setting a minimum civilian count. I already made a thread on the forum to try and implement this to TC, https://thecrew.forumotion.com/t794-ratio-improvements-poll-added
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Post  General Bravo Mon Mar 18, 2013 3:19 pm

The simple solution for the plazaRP is a: wiping out most of the rebelRP and b: making plazaRP more interesting. A little less "isolate" whenever anyone tries to talk to each other, getting CETA manufacturing online, and such things.

And as for the controversial Nazi asspull group, suffice to say they don't have the best relationship with the rebels. They'll serve as means to an end. Any survivors will rush the plaza in a last assault with the express intent of getting PKed in battle. One way or another, they all die, and they stay that way.
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Post  DIABLO258 Mon Mar 18, 2013 4:27 pm

Not to mention the OCO division going in. Rebel RP will die down and people will migrate to the Plaza. Asking for training could be nice, but it wouldn't let you rank up. That is way to fast.

Go to catalyst gaming. You have to stay the same rank for a year sometimes.
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Post  Moose_hater Mon Mar 18, 2013 4:44 pm

UnitBravo342 wrote:The simple solution for the plazaRP is a: wiping out most of the rebelRP and b: making plazaRP more interesting. A little less "isolate" whenever anyone tries to talk to each other, getting CETA manufacturing online, and such things.

And as for the controversial Nazi asspull group, suffice to say they don't have the best relationship with the rebels. They'll serve as means to an end. Any survivors will rush the plaza in a last assault with the express intent of getting PKed in battle. One way or another, they all die, and they stay that way.
Killing RebelRp would do nothing at all, atleast, to me. Killing Austin would just make me be on my CCA more and when I didn't feel like playing on my CCA I wouldn't play. It wouldn't change anything. Except that I would play on the server more often. This is a hard topic to think about because when you're killing rebelRp, you're killing CCA. When you get to 02, you're stuck. You can't kill any anti-citizens because all of them are dead. If someone just gets pulled in by another rebel or is forced, there will be a sweep. PlazaRp is a little price to pay because the server can get into it's high in population some times. There will always be rebels, but there will never always be active rebels. HL2 is really about Rebels and CCA, and I think if you take that out its just NorthKoreaRp. (not racist at all) But really. You should never kill every rebel in the server, that is just, no. Especially the active rebels. Stinger is invincible because everytime there is a sweep he goes into the invincible sanctuary, and when you're killing the rebels, not only are you affecting plazarp, but you're affecting the ratio. One AC equals on CCA. And when there's not an AC. There's more citizens, but being a citizen, isn't the funnest thing, and seeing that there's to many CCA so no more people can apply. All the new people are stuck citizen. Unless you're one lucky bastard to get into the slums alive, although you'll probably just die. I'm not just talking about IC here. It makes sence that there would be a OCO, but its almost as if you're trying to get people to die, and we all know what happens when their rebel dies. (thunder shock) But thats my opinion, I'm sure a lot of the other rebels agree with me, but the CCA don't. Because all they want is a bullet between the eyes of every rebel, because that means ranking up. And everyone want's to be the big bad ass.
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Post  Noobstrike Mon Mar 18, 2013 6:07 pm

Im going to ask you moose to stop putting the "Invinceable sanctuary" in every other sentence.
It is a ton of backstory that was actually rped starting all the way from like the beginning of 2011 in TC's ancestor community, and a long process of details that you would never understand.

But a small undetailed summary.

The Sanctuary is a research facility built by one of "Deadcherrys" characters, Zero. Zero is an unknown technilogical genius, philosopher, teacher, and an overall mysterious figure. He some how had a connection with Gman.

Zero was given a goal by someone (Not saying who because meta, but no it isn't gman.).
He was to find four people who would become rogues, and recruit them into a philosophical cult-clan thing called The Enclave. One of these four he told us at the very beginning would replace Zero eventually, and take his place to carry on his life lessons, and use them to eventually defeat the combine.
These lessons were things like anti-suicide, how to deal with emotions, anger, love, sadness, nananananana, and how to understand and use the world an people in it.
The rogues were Phantom, Jury, Dragon, and Sword.
The three who didn't understand what Zero taught them died.
One remained, and you know who.

So Zero left the sanctuary in phantoms hands to continue his work.
Yes, it is technically "Invulnerable." It's been there OOCly like...2 and a half years. Icly like...four?
Only a very, VERY few select people will ever be in it.
The only one who may use it to hide during sweeps as of now is Stinger.

It affects the general story of your HL2RP chars very little, and isn't housing artillery canons or anything to attack the combine. It's simply remnants of a once very good story.
Which I may be able to bring to life again.
-----------------------------------------------------------------------

Off that topic.
If you guys want to see more plaza RP...make your character INTERESTING...
Everyone wants to be the stereotype good guy, be a loyalist, have a wife and kids and a dog and a coffe maker and some shet, and maybe a little russian or german accent. Why.

You don't need to make a special char, just make them diverse!

I made Ozzie fun and playable. Who wouldn't want to RP as a hippy.
I made my new citizen char slightly different and not overpowered.
A blind spanish man with a bloody past. And good hearing.

Make a char an old spunky british dude who was the captain of a cruise ship.
Make an old politcian.
Make a ugandan terrorist.
Make a NASCAR driver.

Hell make the old inventor of mighty putty and oxyclean.

Give your chars something to talk about.
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Post  Silver Mon Mar 18, 2013 6:14 pm

The reason people Rebel RP is that it's usually higher quality (no offense to any other rp). But think about it: pretty much all the rebels know each other and there are barely any minges out there (they usually can't get in there at all). If you're not active or a fail-RP'er the rebels won't trust you.

This allows for some great character development and interaction between characters. Rebels do not care about ranking up or getting loyalist points: they just care about surviving. This makes for some great character based RP. The story of your character can really blossom in Rebel RP on TC. This is usually very rare; TC is the first HL2RP server where I found any RP of this quality.

Sure, it does look like a circlejerk sometimes and there are usually way too many rebels on (I'll try to go on my civvies more), but killing RebelRP off entirely would be a shame I think. The RebelRP on TC is something special, some people might take it for granted but it's truly remarkable. I do agree we need to balance it out and I think the OCO could be a big part in this, but I think killing it off would be a real shame.

I feel Noobstrike's post describes this best: there are some amazing stories out there in RebelRP. Civvie RP is more stale because of all those stereotypes. I think the best move would be making civvie RP more interesting and keeping the rebels in check.
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Post  DIABLO258 Mon Mar 18, 2013 11:01 pm

And Silver, how would you go about doing this if you were in my shoes?
Just give me an idea you might have had in the past. Im all about Ideas. We have a suggestion room for a reason, and if you have an idea on how to improve Citizen RP in Plaza, be my guest to suggest anything.
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Post  Moose_hater Mon Mar 18, 2013 11:42 pm

So events equals more plaza rp and more plaza rp equals more citizens and more citizens equals less cca which equals less anti-citizens.
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Post  Jaquecz Tue Mar 19, 2013 12:13 am

Moose_hater wrote:So events equals more plaza rp and more plaza rp equals more citizens and more citizens equals less cca which equals less anti-citizens.
You and your fucking math. XD

Anyway i honestly think that the admins should get working on more shit for the CCA and rebels like maybe tech? Divisons? I've actually had a couple ideas for divisions for example EOD, basically a demolition division that specializes in anything that goes boom, and maybe some sort of CQB division that specializes in hand-to-hand combat and close quarters. Maybe find a way to get combine Ass Ass In [u c wut i did thar] To work.
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Post  Unknown Tue Mar 19, 2013 12:32 pm

Meleepayne wrote:
Moose_hater wrote:So events equals more plaza rp and more plaza rp equals more citizens and more citizens equals less cca which equals less anti-citizens.
You and your fucking math. XD

Anyway i honestly think that the admins should get working on more shit for the CCA and rebels like maybe tech? Divisons? I've actually had a couple ideas for divisions for example EOD, basically a demolition division that specializes in anything that goes boom, and maybe some sort of CQB division that specializes in hand-to-hand combat and close quarters. Maybe find a way to get combine Ass Ass In [u c wut i did thar] To work.

That... That was liquid ass rape...
Yes you did come up with the CQB division idea but then don't you remember right after I thought of EOD!
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Post  Silver Tue Mar 19, 2013 12:46 pm

Don't get me wrong, I already think TC's plaza RP is one of the best ones out there, it's just, the rebel RP on TC is só good.

I'm not really sure how to improve plaza RP. I actually think it's very dependent on good stories. In D6 there are characters with great stories, and in the plaza there are some, but way less. I think that, if some good RP'ers make an effort to make some great, detailed civilians we'll have improved it a lot. There are already some of those characters, but we could do better.

It's really what noob said; we need to give the characters something to talk about. Plaza RP can be a bit stale if the only people there are the cliche loyalists or the cliche disloyalists without any backstory or personality. Right before we moved to C45 I had some awesome plaza RP, and this was because I met some awesome characters.

I think it's hard to improve civilian RP by some changes. But TC has some of the best roleplayers out there, and if anyone can make for some great civilian RP, it's them.
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Post  Magnum Tue Mar 19, 2013 2:17 pm

Well, it seems that CCA promotions and other things like training are nearly nonexitant, probably because some people like me cant keep up with a quota ever, i say we go back to SoTA's promotion way of time of life
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Post  Jaquecz Tue Mar 19, 2013 2:25 pm

DarkPossum95 wrote:
Meleepayne wrote:
Moose_hater wrote:So events equals more plaza rp and more plaza rp equals more citizens and more citizens equals less cca which equals less anti-citizens.
You and your fucking math. XD

Anyway i honestly think that the admins should get working on more shit for the CCA and rebels like maybe tech? Divisons? I've actually had a couple ideas for divisions for example EOD, basically a demolition division that specializes in anything that goes boom, and maybe some sort of CQB division that specializes in hand-to-hand combat and close quarters. Maybe find a way to get combine Ass Ass In [u c wut i did thar] To work.

That... That was liquid ass rape...
Yes you did come up with the CQB division idea but then don't you remember right after I thought of EOD!
Your FACE was liquid ass-rape. Besides EOD was MY idea mang. Besides i just pulled that out my ass.
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Post  Noobstrike Tue Mar 19, 2013 6:11 pm

Both demolition and CQB division ideas have been shot down before due to lack of purpose and already being covered.

GHOST is your elite spec-ops general badassery divison.
Another idea that was shot down was "Jury" and "Vamp."
No emo-pathic torturers, or "Judges" for detainment cells.

Make your division ideas have a purpose that no other divison could cover or ever has covered.
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Post  General Bravo Tue Mar 19, 2013 6:40 pm

I think that may be part of the problem. Current divisions are too blanket in purpose. Granted, I feel like some people want their own division so they can have their own DvL, but maybe some of these ideas could exist on a limited number of specialized units who operate under the joint jurisdiction of CORE DvL and whichever DvL their specialty is closest to(demolition specialists would operate under the advisement and orders of GHOST DvL, but wouldn't be a Ghost). Idk, I feel like that might get looked at as horsedick, but it could work.
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Post  Noobstrike Tue Mar 19, 2013 6:47 pm

Again brining up me old idea of not more DIVISONS, but specialized training branches.

A modify in the name to signify a specific units specialty.
CCA-CORE.03.S1-XXXXX
S1= S standing for speciality, the number specifying which one
examPles:
CORE
S1= Weapon Matenence
S2= Survallence
S3= Riot Training
S4= Crime Judgement
S5= Interrogation
etc.

HELIX
S1= Quick Field Treatment
S2= Augments
S3= Chemical Invention/Management
S4= Creature Study. (Exogen/Necrotics)
etc.

NOVA
S1= Turret Matenence
S2= Explosive Defusal
S3= Overwatch Management

Divisonals can train their yoonits. Or Cmd or APEX or Sector or whoevers there.
and so on and so forth.
It's been a somewhat looked at idea, but no one ever really told me what they thought of it.
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Post  Magnum Tue Mar 19, 2013 8:08 pm

Noobstrike wrote:Again brining up me old idea of not more DIVISONS, but specialized training branches.

A modify in the name to signify a specific units specialty.
CCA-CORE.03.S1-XXXXX
S1= S standing for speciality, the number specifying which one
examPles:
CORE
S1= Weapon Matenence
S2= Survallence
S3= Riot Training
S4= Crime Judgement
S5= Interrogation
etc.

HELIX
S1= Quick Field Treatment
S2= Augments
S3= Chemical Invention/Management
S4= Creature Study. (Exogen/Necrotics)
etc.

NOVA
S1= Turret Matenence
S2= Explosive Defusal
S3= Overwatch Management

Divisonals can train their yoonits. Or Cmd or APEX or Sector or whoevers there.
and so on and so forth.
It's been a somewhat looked at idea, but no one ever really told me what they thought of it.

I like dis
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Post  [Redacted] Tue Mar 19, 2013 8:38 pm

Noobstrike wrote:Again brining up me old idea of not more DIVISONS, but specialized training branches.

A modify in the name to signify a specific units specialty.
CCA-CORE.03.S1-XXXXX
S1= S standing for speciality, the number specifying which one
examPles:
CORE
S1= Weapon Matenence
S2= Survallence
S3= Riot Training
S4= Crime Judgement
S5= Interrogation
etc.

HELIX
S1= Quick Field Treatment
S2= Augments
S3= Chemical Invention/Management
S4= Creature Study. (Exogen/Necrotics)
etc.

NOVA
S1= Turret Matenence
S2= Explosive Defusal
S3= Overwatch Management

Divisonals can train their yoonits. Or Cmd or APEX or Sector or whoevers there.
and so on and so forth.
It's been a somewhat looked at idea, but no one ever really told me what they thought of it.

YES!!! I like this as well, sounds highly realistic and would actually benefit the CCA in a way, having units specialized.
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Post  Moose_hater Tue Mar 19, 2013 8:50 pm

Noobstrike wrote:Again brining up me old idea of not more DIVISONS, but specialized training branches.

A modify in the name to signify a specific units specialty.
CCA-CORE.03.S1-XXXXX
S1= S standing for speciality, the number specifying which one
examPles:
CORE
S1= Weapon Matenence
S2= Survallence
S3= Riot Training
S4= Crime Judgement
S5= Interrogation
etc.

HELIX
S1= Quick Field Treatment
S2= Augments
S3= Chemical Invention/Management
S4= Creature Study. (Exogen/Necrotics)
etc.

NOVA
S1= Turret Matenence
S2= Explosive Defusal
S3= Overwatch Management

Divisonals can train their yoonits. Or Cmd or APEX or Sector or whoevers there.
and so on and so forth.
It's been a somewhat looked at idea, but no one ever really told me what they thought of it.
Sounds like a good idea. Instead of making different divisions since there's nothing really else to do. I like this.
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Post  Jaquecz Tue Mar 19, 2013 9:21 pm

Noobstrike wrote:Again brining up me old idea of not more DIVISONS, but specialized training branches.

A modify in the name to signify a specific units specialty.
CCA-CORE.03.S1-XXXXX
S1= S standing for speciality, the number specifying which one
examPles:
CORE
S1= Weapon Matenence
S2= Survallence
S3= Riot Training
S4= Crime Judgement
S5= Interrogation
etc.

HELIX
S1= Quick Field Treatment
S2= Augments
S3= Chemical Invention/Management
S4= Creature Study. (Exogen/Necrotics)
etc.

NOVA
S1= Turret Matenence
S2= Explosive Defusal
S3= Overwatch Management

Divisonals can train their yoonits. Or Cmd or APEX or Sector or whoevers there.
and so on and so forth.
It's been a somewhat looked at idea, but no one ever really told me what they thought of it.
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Post  DIABLO258 Tue Mar 19, 2013 11:55 pm

Noobstrike, that idea has been tossed around for awhile. I remember having secondary divisions. Like this

CCA-C45-CORE-JUDGE-03.XXXXX

Stuff like that. But with the abbreviated S1 type thing, the idea is much more appealing.
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